AI Insights · Timothy · October 2025
Top Educational Games Performance in Chile Q3 2025
Explore the performance trends of the top educational games in Chile during Q3 2025, with insights from Sensor Tower's data.
In the third quarter of 2025, educational games in Chile have shown varied performance trends on a unified platform, combining both iOS and Android data. Here's a closer look at the top five educational games, as per Sensor Tower's insights.
Lingokids - Play and Learn from Monkimun Inc, released in 2015, exhibited a steady decline in weekly revenue, starting at approximately $9.1K at the end of June and finishing the quarter at around $6.4K. Weekly downloads peaked mid-July at 7.3K before declining to 3.7K by the end of September. Active users fluctuated, peaking at 17.8K in mid-August and settling at 13.7K by the quarter's end.
Keiki Learning games for Kids by BENIPOL LIMITED, saw a slight increase in revenue, reaching $2.1K at the end of July before tapering off to $1.8K by late September. Downloads saw a significant peak at 3.8K in late July. Active users were relatively stable, ending the quarter at 4K.
Buddy.ai: Kids Learning Games, from MyBuddy.ai, experienced a gradual decline in revenue, starting at $2.1K and decreasing to $1.3K by the end of September. Downloads fluctuated, with a notable increase to 4.1K at the end of the quarter. Active users showed a similar pattern, increasing to 8.3K by late September.
LogicLike: Kids Learning Games by Massiana recorded a consistent decline in revenue from $2K at the start of the quarter to $914 by the end. Downloads peaked at 3.2K in late August, while active users reached 4.8K in mid-September before declining to 3.6K.
Montessori Preschool, Kids 3-7 from EDOKI ACADEMY, showed stable revenue trends, closing the quarter at $1.1K. Weekly downloads varied, peaking at 3.9K in early September. Active users spiked at over 9.1K in late August, ending the quarter at 6.9K.
For more detailed insights and data, visit Sensor Tower's platform.